Motion Path with Particular

 This tutorial discusses motion paths in Trapcode Particular and how they differ from light emitters. It also explores using Cinema 4D Lite for 3D particle animation.

  • Motion paths in Trapcode Particular provide a unique way to guide particles along specific paths for various applications, including integrating movement within 3D scenes.
  • Unlike light emitters, motion paths define the flow of particles but not their generation points.
  • To use motion paths, create a motion path spline and assign it in the physics section of Particular.
  • Aligning the emitter position with the starting point of the motion path ensures particles follow the path correctly.
  • When using “Orient to Motion,” particles at frame 0 may not align correctly; this can be resolved with keyframes or expressions.
  • Cinema 4D Lite can be used to create 3D scenes with particle animation, and objects can be prepared for After Effects by enabling external compositing and defining object buffers.
  • Importing the Cinema 4D scene into After Effects allows for further particle animation using Trapcode Particular.

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